checkerrefa.blogg.se

Quake 4 mods
Quake 4 mods












quake 4 mods
  1. #QUAKE 4 MODS FULL#
  2. #QUAKE 4 MODS MODS#
  3. #QUAKE 4 MODS SOFTWARE#

They're doing it again, and doing it better.

quake 4 mods

TW: One of the cool things about working with Raven is that these guys have a lot of experience with squad-based games, from games like Elite Force and Soldier of Fortune, so it's not like they're doing it for the first time. Like Tim said, the squad in Quake 4 is totally about meeting and getting used to different people, so it ends up being your story along with their story as you go through the game. It really adds depth to the story and context for what you're doing and why you're doing it.ĮB: We wanted to give players a lot of story beyond "going around and blowing things up." That was one of the main reasons we decided to add the squads. You have these familiar guys that you'll see and interact with throughout the whole game. So, you're not just in a squad with a bunch of redshirts, you're actually part of a squad. What we really wanted to do in Quake 4 was to make your squad, which is Rhino Squad, consist of unique personalities. Different squadmates, like the tech marine and the medic, will give you armor and healing. Basically, you'll have missions where you may have to escort or protect a VIP, meet up with your squadmates, and so on. But we wanted to make communication with your squadmates straightforward and intuitive. You're a guy who is taking orders, not barking orders. Tim Willits: You're not a squad commander in Quake 4. GS: Can you tell us about the way squads will work in the game-how in depth will players be able to get when playing in a squad? How in depth are squad tactics being modeled in the game (will there be actual fireteams with assault, support, medic, and sniper units)? There is fighting outdoors, both on foot and in vehicles. Jim Hughes: We've got a pretty healthy variety. We have a pretty solid mix of indoor and outdoor levels, vehicle levels that keep you outside for a while.

quake 4 mods

GameSpot: Can you go into how much of a split there will be between large outdoor areas and indoor corridor and hallway environments? Is Quake 4 intended to focus on one or the other (being an outdoor shooter or a corridor crawl)?Įric Biessman: We've been trying to get a lot of diversity.

#QUAKE 4 MODS SOFTWARE#

Raven and id Software are working on the next game in the Quake series. We sat down with Raven project lead Eric Biessman, Raven lead designer Jim Hughes, and id Software lead designer Tim Willits for more details on the game. The new game will actually be a continuation of 1997's Quake II (alien invasion and all), but it will have an enhanced version of id Software's powerful Doom 3 technology behind it. It's now 2005, and publisher Activision and developers id Software and Raven Software (a longtime collaborator with id) are now hard at work on Quake 4-the next game in the long-running shooter series.

#QUAKE 4 MODS FULL#

Quake (1996) let you not only fight a whole new set of enemies in full 3D, but also let you play against other players over the Internet (with a little jury-rigging, anyway). Doom, released in 1993, was the best first-person shooter of the time, letting you charge through hordes of monsters at blazing speeds. The armor gauge ticks down to 0 whenever you're firing a weapon (pressing left click).First-person shooters let you charge through environments, blasting everything that isn't you. With everything going wacky in the Quake 4 world, completing each level is a challenge to click as little as possible. The more you fire, the sooner you'll lose. Good luck aiming with everything skewed, though! Meanwhile, spraying won't get you very far Land a headshot and you'll one shot just about anything.

#QUAKE 4 MODS MODS#

Some fun weapon mods - there are a bunch, but an interesting one is the machine gun. Walls become floors and some floors become walls, not to mention objects in the scene moving in crazy ways! Gravity is different! All of the game's gravity is tilted by 45 degrees on the x axis. In this mod, players can experience a wilder, weirder way to play Quake 4.Įvery polygon in the game world is skewed by a certain factor, causing heads to stretch, animations to move in odd ways, and my personal favorite: the reticle is not where your weapon will fire! You'll need to keep an eye on your gun's muzzle to get an idea of where you're firing :)














Quake 4 mods